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LowLevelMahn 6 hours ago [-]
Playable DOS version available
First step was the full reverse to assembler, second step is to convert the assembler to binary equal compiled C code, all this still on DOS until no assembler code is left, then the porting to Linux,Windows will start
Reversing tends to bring in new bugs and its not easy to find all bugs in such old and reversed code - but so far everything seems to work
try finding open bugs if you got version 451.03 of F-15 around combined with Dosbox or a real DOS
the f15_se2-*.zip file contains the replacement executables for the DOS game
The airforce needs YOU!
snerbles 1 hours ago [-]
USAF veteran here. I grew up on F-15 Strike Eagle II, and unfortunately my copy has long since degraded. I am elated to see this project.
I do have one teeny, tiny, personal pedantic grumble that is sure to bring other the branches out of the woodwork to point out how much I love chairs.
Air Force. Two words. Thanks.
ixp_ninja 56 minutes ago [-]
Fixed (might need a Shift-Ctrl-R reload). Apologies, English is not my first language.
snerbles 50 minutes ago [-]
No worries, in some languages it is indeed one word - like Luftwaffe.
I've seen many native English speakers routinely bang out "airforce", so it's not just an ESL thing.
yepyoukno 6 hours ago [-]
Nice work!
I’m not sure you should beat yourself up too much for a Linix* port, emulators are so well supported and ubiquitous, if it works there (not everything does), call it a win!
I can see your a “low level mahn” and this may be more of a quest for you than playing a cool retro game.
Any which way, GREAT WORK!!!!
LowLevelMahn 5 hours ago [-]
its mostly the combined work of AJenbo, neuviemeporte and others - my part is very small, fixing some compilation problems with newer compilers and spreading the news
C source needs to get compiled on every platform reachable - that is a must :)
skerit 5 hours ago [-]
I'm currently reverse engineering a few games too. It's quite easy with AI now. But I'm worried about the legality of it all. Any thoughts on this?
rhplus 4 hours ago [-]
Images, music, video, and text would all be under copyright, while characters and logos may be registered trademarks.
skerit 3 hours ago [-]
Oh yes, of course. I was talking about reverse engineering the code only. Requiring the official assets is a no-brainer.
You could do “clean room engineering” approach where the reversing agent generates a specification from its findings, and then have a separate agent reimplement the code without seeing the original binaries/code.
You’d just have to make sure the specification doesn’t include actual source snippets (the AI will try this if you don’t specify). Pseudo code would be sufficient I guess where necessary.
alberto-m 4 hours ago [-]
Unless you develop your AI agent from scratch or you clone a never-released game, it would be extremely easy for the rightholders to claim that both agents have most certainly ingested the binary during their training phase, since it's well known that the hyperscalers have pirated everything that could be pirated to train their LLMs. Which is why malus.sh is a parody, not a real service.
One should be honest about what one builds. The F-15 project does that: the aim is the reconstruction of the original game, down to the opcodes; on the other hands it requires the user to provide the original game assets.
skerit 3 hours ago [-]
> it would be extremely easy for the rightholders to claim that both agents have most certainly ingested the binary during their training phase
Ingested the binary?
habagav 3 hours ago [-]
If they try to claim that then they need proof, right? Good luck getting that.
This is cool! Is there an index of these ported games / OSS ports?
aiponzischeme 4 hours ago [-]
[flagged]
gmerc 3 hours ago [-]
Calm down babe, I’ve been doing game disassembly, emulation and ports for a few decades by now. It’s just a fact that it has become ridiculously easy with top end models, because they locate every know piece of information out there. Can’t deny it.
taffydavid 1 hours ago [-]
Noob question. I really hope this doesn't come across as negativity.
I love that people spend time on making old games work, but why do people decompile games that can be emulated by DOSbox or the like? Surely a game this old runs absolutely fine on even very low end hardware?
ixp_ninja 51 minutes ago [-]
It's not about running the game, it's about having it open for modification. Patching a game in binary form is ridiculously hard, anything than simple bugfixes is mostly a no-go. With the source code available we can add entire features, port it to Windows 10, implement 4K HDR, textures, new models, new missions... the sky's the limit.
Additionally, it's really hard to analyze the game from assembly opcodes with hardcoded data offsets. With C code either we can read what it does directly, or add instrumentation or debugging code to it to figure it out.
snerbles 1 hours ago [-]
A lot of floppy-based games have on-disk copy protection patterns that take advantage of undocumented behavior of disk drives at the time. So much so that tools like Greaseweazle [0] are necessary to compose full magnetic flux maps of archived floppies.
Another thing is that these games are often made to run on a wide variety of graphics and sound hardware, and effectively have drivers compiled into them.
Oh, this was one that I played a lot as a kid! (Alongside F-19 Stealth Fighter, F-117A Nighthawk Stealth Fighter - the two that apparently came before and after this game - TIL, and to a lesser extent F-14 Tomcat)
I think, this needs the original game files to run, if I read things correctly. So probably just gonna read the dev journals, rather than fly this particular bird again...
raddan 20 minutes ago [-]
F-19 is a great game and one of my favorite Sid Meier titles ever. I remember buying it from Electronics Boutique in the late 1980s and playing it on our Packard Bell 286. The game's copy protection mechanism required you to look up aircraft in the manual and identify them. The consequence was that I memorized the entire set of aircraft in the game. I even bought a Gravis Analog joystick to play the game and I still have the keyboard overlay.
I would love a modern reboot of this game...
alberto-m 4 hours ago [-]
The dev blog is one of the best retro-reversing journals you can find. Happy reading!
sourcegrift 5 hours ago [-]
Aren't these names trademarked? I can imagine lockheed selling the rights for a side income lol
tecleandor 46 minutes ago [-]
The F-19 denomination was never used, they skipped from F-18 to F-20. The game was based on what they believed that the stealth fighter (F-117) was going to be before it was publicly acknowledged. So maybe it wasn't trademarked. (Or maybe they trademarked everything just in case...)
Vaguely similar to the F-29 Retaliator game, that was based in the X-29 experimental fighter, but not in an existing F-29 of any kind.
swiftcoder 3 hours ago [-]
Same as for any game that uses real car brands or gun manufacturers, quite a few of these companies are willing to license for certain types of game
Waterluvian 6 hours ago [-]
Does AI fit well in trying to reason about the structure of a decompiled project when you lack symbol names?
This isn’t my wheelhouse but I was surprised just how well AI could figure out the intent of the structure of some JavaScript where I had no source maps.
AJenbo 5 hours ago [-]
Yes it's very helpful
howard941 3 hours ago [-]
Many hours expended on building up doppler maps in flight to use to shoot SLAMs with. An excellent sim along with Digital Integrations' Tornado which really needs a reboot.
shdh 4 hours ago [-]
I never played this, but I did play Janes F/A-18, was a great game
peregrinus_13 1 hours ago [-]
Oi! And Jane's USAF!
smrtinsert 5 hours ago [-]
Man I loved this game. My friend and I would split responsibility and share the keyboard. One did the firing other the navigating
louwrentius 5 hours ago [-]
I've played this game so much on a Laser (Dutch computer brand) 286 with VGA monochrome screen, in the early '90s.
holoduke 3 hours ago [-]
Is this game similar to retaliator?
rasz 2 hours ago [-]
Afaik Retaliator is more arcade.
bigmattystyles 4 hours ago [-]
If it's the game I'm thinking of, floppy copies were going around my middle school in France at the time but this was a game that without the manual, good luck even getting the plane off the ground. I seem to recall a mode where you started out in the air. Fun times.
raddan 16 minutes ago [-]
You definitely needed the manual. But an 8-year old version of me mastered the game so it couldn't have been that hard.
FWIW, the manual is a masterpiece. I really miss all the ancillaries that came with early computer games.
tecleandor 44 minutes ago [-]
That happened to me, at least, with F-29 Retaliator. Your best bet was starting a mission already in the air, as the game (IIRC) didn't include any tutorials.
mikerg87 6 hours ago [-]
I posted this to twosopbts.com so that one more retro gaming community will know of the call
First step was the full reverse to assembler, second step is to convert the assembler to binary equal compiled C code, all this still on DOS until no assembler code is left, then the porting to Linux,Windows will start
Reversing tends to bring in new bugs and its not easy to find all bugs in such old and reversed code - but so far everything seems to work
try finding open bugs if you got version 451.03 of F-15 around combined with Dosbox or a real DOS
find latest DOS release here: https://github.com/neuviemeporte/f15se2-re/releases
the f15_se2-*.zip file contains the replacement executables for the DOS game
The airforce needs YOU!
I do have one teeny, tiny, personal pedantic grumble that is sure to bring other the branches out of the woodwork to point out how much I love chairs.
Air Force. Two words. Thanks.
I've seen many native English speakers routinely bang out "airforce", so it's not just an ESL thing.
I’m not sure you should beat yourself up too much for a Linix* port, emulators are so well supported and ubiquitous, if it works there (not everything does), call it a win!
I use Lutris (https://lutris.net/) for its ease of use.
I can see your a “low level mahn” and this may be more of a quest for you than playing a cool retro game.
Any which way, GREAT WORK!!!!
C source needs to get compiled on every platform reachable - that is a must :)
You’d just have to make sure the specification doesn’t include actual source snippets (the AI will try this if you don’t specify). Pseudo code would be sufficient I guess where necessary.
One should be honest about what one builds. The F-15 project does that: the aim is the reconstruction of the original game, down to the opcodes; on the other hands it requires the user to provide the original game assets.
Ingested the binary?
https://robin.tooclever.org took less than a day in API time
I love that people spend time on making old games work, but why do people decompile games that can be emulated by DOSbox or the like? Surely a game this old runs absolutely fine on even very low end hardware?
Another thing is that these games are often made to run on a wide variety of graphics and sound hardware, and effectively have drivers compiled into them.
[0] https://github.com/keirf/greaseweazle
I think, this needs the original game files to run, if I read things correctly. So probably just gonna read the dev journals, rather than fly this particular bird again...
I would love a modern reboot of this game...
Vaguely similar to the F-29 Retaliator game, that was based in the X-29 experimental fighter, but not in an existing F-29 of any kind.
This isn’t my wheelhouse but I was surprised just how well AI could figure out the intent of the structure of some JavaScript where I had no source maps.
FWIW, the manual is a masterpiece. I really miss all the ancillaries that came with early computer games.
I'm not getting DNS NX results.